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PRELIMINARY REPORT FROM THE MACKENZIE BASIN IMPACT STUDY (MBIS) FINAL WORKSHOP

BIODIVERSITY -- WHY SHOULD WE CARE?

CGCP NOW

ENVIRONMENTAL ASSESSMENT PROJECT

FISHERIES PANEL

IS GLOBAL WARMING STILL WORTH A BLIP?

THE IAI INTITIAL SCIENCE PROGRAM AND THE IAI START-UP GRANTS

CANADIANS AWARDED IAI GRANTS

HUMAN DIMENSIONS STUDENTSHIP AWARDED BY ROYAL CANADIAN GEOGRAPHICAL SOCIETY

CCP INFO

MCGILL'S C2GCR APPOINTS NEW DIRECTOR

START OFFERS FELLOWSHIP AND VISITING LECTURER PROGRAMES

CANADIAN ASSOCIATION OF PHYSICIANS FOR THE ENVIRONMENT

ROYAL SOCIETY MEDAL AWARDED FOR NEW WASTE MANAGEMENT PROCESS

GLOBAL CHANGE GAMES ON PARLIAMENT HILL

 
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GLOBAL CHANGE GAMES ON PARLIAMENT HILL

Julie Drawbridge
Merivale High School


Jillian is a grade 12 student working with the Canadian Global Change Program (CGCP) through a new co-op program which the high school has initiated to help some of its students make career choices and gain work experience.

March 27, 1996 — Two members of the CGCP Secretariat participated in a unique game on Parliament Hill in Ottawa. The Global Change Game was created by four dynamic university students from Winnipeg, Manitoba. It is intended to raise awareness of global change issues among people of all ages, across Canada. The Global Change Game is made to be realistic with as much hands-on material as possible, using positive approaches. It gives people a sense of reality about the concerns around the world and a feeling that if we all do our part we can make it a safer and cleaner place to live.

The game was played upon a room-sized world map hand-painted by the Coordinators of the Global Change Game. Each participant was given a region on the map, and this is where the decisions were made. In the game, one player represents 100 million people per region, while the players work within their groups to allow themselves to survive and resolve the global issues.

The Coordinators of the Global Change Game started the game in Manitoba in 1992, and are currently touring Canada. The game started slowly the first year, but the number of games performed has at least doubled every year. I certainly hope this means the game is well-liked by people of all ages across Canada.